navigation
- MMB Mage & Magic Basics
- ANI Arcanic Notation Interpretation
- MRI Magical Ressources & Ingredients
- MDP Magic Deflection and Other Protection
- S&S Spirits & Summoning
- TFG Transfiguration
- DVI Divination
- AUG Arcane Augmentation
- ALC Alchemy
- Technical Classes
- Practical Classes
- Laboratory Classes
Programs
programs
Benefactor
For those with a big heart, who want to help other people, the Benefactor program is designed to teach the most helpful spells and potions, for one's self or for others. With classes such as General Defences and Potions & tinctures, you can be assured that you'll know how to help your friends, need be.
Classes
Year 1
Year 2
Year 3
Covenant
For those eager to encounter, who want to work in tandem with more magically gifted beings, the Covenant program is designed to teach safety protocols and good manners when working with mythical individuals. With classes like Spirits & Summoning and Enhancing Familiar, you can be assured that you'll meet all manners of people
Classes
Year 1
Year 2
Year 3
Ecologist
For those who carry nature near and dear to their hearts, the Ecologist program is designed to get in touch with the magical ecosystem from which mana flourishes. With classes like Botany, Druidism and Spiritism, you can be assured you will be spending a lot of time outside; or at least in the greenhouse
Classes
Year 1
Year 2
Year 3
Tinkerer
For those who like to craft and invent, those who experiment, the Tinkering program is designed to teach about all the tools and tricks that can be used in the arcane arts. With classes like Artificery and Mattery, you can be assured that you will be doing something with your hands every day.
Classes
Year 1
Year 2
Year 3
Scribe
For those hungry for knowledge, those who really want to understand, the Scribe program is designed to teach the foundations of magic and the way it works. With clases like Arcanic Notation Interpretation and History, you can be assured the secrets of the weave will not be kept away from you .
Classes
Year 1
Year 2
Year 3
Year 4
Beyond Limits
The programs elaborated above are only just guidelines put together by administration to help students choose classes You are not forced in any way, shape or form to follow these guidelines, and are free to build your own set of classes to attend; but please keep the guidance counsilor in the loop; they'll help you out, too.
Courses
Mage and Magic Basics
Mandatory for first year students, this class covers mage history, geography, politics and all those boring parts.
Classes
Arcanic Notation Interpretation
This class teaches sigils, circles, hymns, charts, and all matters of spell notation.
Classes
Magical Ressources & Ingredients
This class teaches about the various ressources and ingredients used for different facets of spellcasting, and how to aquire them
Classes
Magic Deflection and Other Protection
This class teaches defence agaisnt hexes, jinkes, and other malicious forms of magic.
Classes
Spirits & Summoning
This class teaches about the various spirits dwelling the magical world, and the methods and dangers of summoning.
Classes
Transfiguration
This class teaches about the methods of transforming both inanimate objects and living beings into something else.
Classes
Divination
This class teaches about the methods of transforming both inanimate objects and living beings into something else.
Classes
Arcane Augmentation
This class teaches about imbuing items with magics.
Classes
Alchemy
This class teaches about imbuing items with magics.